Dynamic Position
Posted: Sat Jun 15, 2019 10:42 am
The Move and Size dynamics are implemented in very strange way in iX.
Specifically:
- Dynamic position/size are relative to the object position/size on the design screen. Why not absolute?
- Both are subject to bulky and often unnecessary scaling setup.
Why missing Raw converter?
- Applying the position/size dynamics locks the object position/size on the design screen. This is a problem when importing a screen from another project with different screen size.
Is there a way to displace an object with move and size dynamics without clearing the dynamics? I have hundreds of them on imported screen.
Also, it looks impossible to create a series of objects with such dynamics.
So copy and modify hundreds of them manually? That's ridiculous!
Specifically:
- Dynamic position/size are relative to the object position/size on the design screen. Why not absolute?
- Both are subject to bulky and often unnecessary scaling setup.
Why missing Raw converter?
- Applying the position/size dynamics locks the object position/size on the design screen. This is a problem when importing a screen from another project with different screen size.
Is there a way to displace an object with move and size dynamics without clearing the dynamics? I have hundreds of them on imported screen.
Also, it looks impossible to create a series of objects with such dynamics.
So copy and modify hundreds of them manually? That's ridiculous!